Q: How big is the retail market?
A: There are over 20
billion unprotected discs in the market today and that
number is increasing by over 2 billion each year.
Q: How does
d_skin® work?
A: d_skin's patented film
and outer-ring technology are breakthroughs in disc
protection. The ultra-thin Skin® forms a protective
barrier on the readable side of your discs to prevent
scratches.
Q: Did you say
this stays on while you play your disc?
A: Yes! The Skin® is so
thin that your discs can be read right through it. No
distortion, no skipping, no problems.
Q: Does it affect
the way a disc plays?
A: No. Discs store data
digitally and the laser-transparent film of d_skin® does
not alter the quality. Digital information is either on
or off, the quality remains perfect, just as it was
recorded.
Q: Can a d_skin®
get scratched? If so, what then?
A: Yes, the d_skin® film
itself can get scratched, but the beauty is, your disc
has been protected. Just toss the scratched Skin and
snap on a fresh one. Your entertainment survives!
Q: What products
will the d_skin® Protective Disc Skins® work on?
A: d_skin® Protective
Disc Skins® work on PlayStation®, PlayStation®2, Xbox®,
computer games, DVD's, music CD's and data CD's.
Q: How do you
apply a d_skin® Protective Disc Skin®?
A: First, clean any
surface dust and marks from your game. Place the edge
of the disc under one or two snaps with the readable
side (shiny side without the label) against the d_skin®
Protective Disc Skin®. Proceed to snap the rest of the
tabs on around the disc ensuring all 8 tabs are snapped
securely in place.
Q: I've put it on
my disc and it now my disc doesn't work, then what?
A: Remove the Skin® and
clean your disc. Replace the Skin® and ensure that all
the tabs are securely in place.
Q: Can you reuse
the d_skin® Protective Disc Skin®.
A: The d_skin® Protective
Disc Skins® are made to be left on discs at all times
and are designed for single application. You can take
them off, however taking them on and off repeatedly may
result in breakage of the Skin®. If the Skin® gets
scratched, simply unsnap each tap to remove it from the
disc and replace with a new one.
Q: I've heard
that scratching the top is what destroys a disc, not the
bottom.
A: That is correct,
scratching the top of a disc will destroy it. However,
the top of discs are much more difficult to scratch
because of the labels that are already on the discs. It
is much easier and much more common to scratch the
readable side of the disc. d_skin® Protective Disc
Skins® are the only way to prevent scratches to the
readable side.
Q: Ever wonder
how a disc works? Here's the science behind it.
A: Much like the human
body a disc has several layers or "skins" that perform
vital functions to operate properly. Disc's actually
have five distinct layers that allow them to play.
d-skin® Protective Game Skins® ultra-thin laser
transparent Skin® acts as another layer of protection
giving you a first line of defense against scratches.
Q: Umm . . . ok,
that's interesting, but you were explaining how a disc
works?
A: Right. A disc
player's laser beam enters the disc on the play side
(bottom, shiny side). It travels through the first
layer of clear plastic that provides protection from
scratches "yeah right." This clear plastic actually
makes up the bulk of the weight and depth of a disc.
The laser then passes through the data layer and reads
the information on the disc. The beam then bounces off
the reflective layer, travels back through the clear
plastic layer and into the player where it is converted
into data and sound.
Q: But wait, that
was only 3 layers. I thought you said there were 5?
A: You were actually
paying attention? Fantastic! Ok, the other two layers
the laser never touches. There is a protective skin
behind the reflective layer and then the final layer
allows a label to be printed on it. Happy now?
Q: Mostly. So
tell me again about d_skin®?
A: d-skin® Protective
Disc Skins® provide a protective layer around your disc
to prevent scratches even while playing. Snaps On.
Play On®. Always On. It's that simple. End Disc
Death.







